26 December 2011 @ 01:50 pm

Player Info
Player Name: Kaitie
Player LJ: [livejournal.com profile] red_confession
Player Instant Messenger Type and Handle: RedConfession
Player Email: Kaitiekudara@yahoo.com
Are you 18 years of age or older? Yes

Character Info
Character Name: Trucy (Enigmar) Wright
Character’s Age: 16
Fandom: Phoenix Wright/Gyakuten Saiban
Timeline: After Apollo Justice
Appearance: Daddy’s sugar daddy

Trucy is your average-looking sixteen year old girl… if average sixteen year old girls were magicians. Her flashy blue magician’s costume, which resembles the stage costumes of her birth parents, definitely sticks out in the crowd. She may be convinced to wear something else… but it would take a strong argument. Trucy takes great pride in her profession and her outfit is an extension of it. She has a very youthful face and is rarely seen without a smile, and her hair is always carefully framed to accommodate her large top hat.

History: The complicated life of one Trucy Enigmar Wright

Whenever you come across Trucy, 99% of the time she will be smiling.  That’s because she tends to look on the bright side of everything, from abandonment to murder.  Some might say that she looks on the bright side a little too much; that she’s ditzy or naïve.  However, there’s more to her than meets the eye.  She was born with the power of perception, and can easily tell when people are lying to her.  She also comes from a family of performers, and as a result is very driven and focused when she needs to be.  From years of living with Phoenix she’s developed this sort of con man personality, saying one thing but meaning another for effect.  But there’s no deep reasoning for why she acts the way she does--she simply sees no point in being serious all the time and enjoys having fun in life.

The more you look at Trucy, the more you see how large her heart is.  When her father abandoned her when she was 8, rather than allow herself to wally in self-pity, she chose to instead help Phoenix come to terms with his disbarment and fall from grace.  She kept him sane throughout the next 7 years, and looked after him in many aspects the way a parent would a child.  Despite their partially reversed roles she never stopped being a child.  She never lost her youthful outlook on life, despite how easy it could have been to do so.  When Apollo entered her life, Trucy quickly latched onto him, providing him the support and guidance he needed.  And just like Phoenix, she kept him sane whenever he felt like he was slipping or losing his confidence.  She always knew what to say to keep him going and help him find the truth. 

But deep beneath that happy exterior, there’s a damaged little girl.  A lot of bad things have happened to her in her short life, things that carry heavy emotional baggage.  Trucy essentially aided her father in abandoning her, and both her mother and grandfather, to her knowledge, were murdered.  None of this is stuff one can just brush off, and she isn’t any different.  However, she refuses to allow her to define who she is, and through the years has come to terms with a lot of it (or rather has tried to).

As a side effect of her unique upbringing, she has a somewhat skewed moral compass.  She sees no problems in being friends with mobsters, aid her father in essentially cheating at poker, staging a self-kidnapping in a court of law to stall for time, or flat out stealing things from a crime scene.  That isn’t to say she’s a bad person—she generally wants to do the right thing, but for her, the way to go about doing the right thing never seems to be anyone else’s way of doing the right thing.

Powers/Abilities: Trucy was born with the power of perception, or to be able to see what another person is feeling. She’s able to closely observe another person with almost superhuman sight and as such is able to pick up habits that others develop to be able to read them more closely than the average person. It’s an ability that’s been passed through the Gramarye family for generations, and she uses it primarily to help her father, Phoenix, cheat at poker.

She’s also a stage magician, and so she’s capable of a wide variety of magic tricks, relying on sleight of hand, flashes of light, and various other stage tricks to wow others. She’ll have also have on her:

- Mr. Hat -  Mr. Hat is a large wooden puppet that Trucy has somehow jerryrigged to hide beneath her cape and pop out at the press of a button.  There's a switch or lever, also hidden behind her cape, that she moves or pushes to allow the puppet's giant mouth to move up and down.  She uses ventriloquism to give the puppet speech.
- Magic panties - If you ask her, she'll say that her panties are "an extra-dimensional space" and that "anything can fit in there," but in actuality it's just an average pair of light blue bloomers with hearts on them.  It's simply one of her props from her magic show--one of her most famous and popular ones.  Much like a magician will pull things from a top hat, Trucy uses sleight of hand and her "magic panties" to pull things seemingly from nowhere.
- A completely normal, standard deck of playing cards

Limitations: She will sadly have lost her super-perception abilities, but it will not put a damper in her cheerful demeanor. Trucy will still be relying on her average senses to be perceptive, especially because she knows what to look for.

You cannot take her panties or Mr. Hat from her; she won’t let you.  It's not like they give her any sort of advantage, anyway.

Suitability: Although Trucy isn’t like the other members of Bell Pointe, she still can hold her own when push comes to shove. She’s no stranger to murder or violence: at a young age she lost her mother to a violent accident, then (slightly older but still young) she lost her grandfather when he was shot in the head.  When he father was accused of murdering her grandfather, he flat out abandoned her to avoid the conviction, using her to escape.  As Apollo’s assistant she’s a frequent witness grizzly crime scenes, and maintains her composure throughout. Although she may act naïve and happy-go-luck, she’s actually fairly down to earth because she was forced to grow up a bit when she was orphaned at age 7 and she knows more than she lets on that she does. She’s been around the block and although she didn’t come back unscathed, she’s a survivor and was able to stay strong. Finally, from being on the stage she’ll have learned to deal accordingly with rowdy and/or touchy fans.

When the time comes and she needs to protect herself, she’ll be primarily defensive in nature and use the tricks she’s learned as a magician (sleight of hand and the like) to distract the danger away from her and escape. If she’s forced to take a more offensive stance for survival, she’s not above picking up a gun, although she would rather not. Her parents’ big trick (the one that supposedly killed her mother), involved guns, and she’s stated several times throughout the game that she knows how to handle them. Also, through her training as a magician, she should be familiar with how several other weapons, such as swords, work (albeit the trick versions of them) and could potentially pick one up to use in a pinch, though she would hardly be proficient with it.

Writing Samples
Log/Third Person Sample:
Attendance at her show had been steadily growing since her court debut, when her magic panties made headlines. At the rate they were going they would soon have to cap attendance at the door in a few more performances. Trucy should have been excited about that, after all, she was getting the recognition that she had studied so hard for. She was an heir of Troupe Gramarye, the greatest magician troupe of all time; she lived for the stage. So just why was her heart seemingly jumping out of her chest?

Her thumb ran across her diamond-shaped brooch as she tried to force herself to calm down. Why tonight, of all nights, did she decide to get nervous? She’d been performing there for 7 years now, first on a weekly basis when the owner humored her and her dream, moving it up to nightly as she got older and proved her talent. She knew her act inside and out; there was nothing different about tonight from any other night.

Perhaps it had something to do with Apollo. Since he’d entered the Wright Talent Agency, she’d moved farther away from her true calling of magic and moved into the realm of defending. The two should have been two completely different occupations, but the way Apollo worked, was another form of magic.

She glanced at the clock. One minute until show time. No time to dwell on why she felt the way she did, but more than enough time to shake it. She was a performer, whether it was on stage or in the courtroom, and she couldn’t let her audience down. All those people out there, the one’s she suddenly seemed nervous over, were there to see her show, and she couldn’t afford to let a little stage fright slow her down. She pushed the butterflies back down into her stomach and pushed aside the curtain.

“Good evening, Ladies and Gentlemen. My name is Trucy Wright, Magician extraordinaire, and welcome to the Wonder Bar! For my first trick this evening…”

Journal Entry/First Person Sample:
Hi! I was just wondering if anyone has seen my panties. They’re my absolute favorite and I can’t seem to have found them. I really don’t know what I’m going to do without them. I mean, I left them out on the balcony to dry and—

[There’s a small pause as Trucy takes in her surroundings.] Wait a minute… This isn’t my house. Oh well! One place is as good as another, right?

Anyway! If anyone sees my panties can they give them back? They’re really important to me. Thanks!
26 December 2011 @ 01:49 pm

Player Info
Player Name: Kaitie
Player LJ: [profile] red_confession
Player Instant Messenger Type and Handle: RedConfession (AIM & Plurk)
Player Email: kaitiekudara@yahoo.com
Are you 18 years of age or older? Yes

Character Info
Character Name: Seven (real name never revealed)
Character’s Age: 45
Fandom: 999: 9 Hours, 9 Persons, 9 Doors
Timeline: True Ending, right before Junpei opens the door.
Appearance: The worst fashion sense ever.

Seven is not an attractive man. One glance at him will say as much. He’s a giant hulk of a man, was clearly beaten with the ugly stick at birth, and has a ton of facial scars, apparently the result of a fight with organized crime. Really, nothing about his facial features make you want to look at him, but his girth prevents you from really looking anywhere else.

But where do you look? His clothes aren’t much better. On his head is a blue beanie with an apple logo on it. He’s wearing a white t-shirt—not that you can really see it because his dark gray windbreaker is zipped almost all the way to his neck; over that is a pair of garishly bright orange overalls. On his left wrist is a red wristwatch-looking object with the number “7” on the display. The whole thing is topped off with black loafers. Staring at the outfit for too long might cause your eyes to bleed. But remember, he’s so large you really can’t look away.

So really, you’re just screwed.

History: Once upon a time, 14 children went missing from their homes. Well, to be precise, 16 children went missing from their homes, but two were orphaned siblings and therefore had no one to file a missing persons report. As a police officer, it was Seven’s job to try to find them. Leads went nowhere, but the officer was relentless. Eventually he discovered that all the children had one thing in common—they were all connected to Cradle Pharmaceuticals. A source from inside Cradle Pharmaceuticals sent him to a wharf, where he discovered men lugging human-shaped bags onto a boat. Before he could arrest them, however, he was caught by an unknown man and injected with a sedative.

When Seven awoke, he was in a prison cell. He tried to bust open the door, but it failed. Eventually he gave up and just sat on the bed, staring ahead at the wall. Just when he had given up hope, he heard voices. Children’s voices, to be precise. Quickly flipping over the bed, he discovered a grate where the voices were originating. He pried the grate free and shimmied his large body through the shaft; winding up in what he later learned was an incinerator. There, staring at him wide-eyed, were nine children. Seven immediately recognized 7 of them—they were the missing children. After promising to save them, he turned around and shimmied back to his cell, where he tore the sheets of the bed into a makeshift rope.

Returning to the incinerator, he learned that nine children had somehow become four. As he saved the ones that remained—Light, Nona, Aoi, and Akane—he learned about the Nonary game, the numbered bracelets the children wore, and that only five children could go through the door marked [9] based on their digital root. The five escaped through the duct to just outside the incinerator, and were running towards freedom when their luck ran out.

Akane had gone missing.

Nona ran to catch up to the other children, but Aoi (Akane’s brother), Light, and Seven quickly returned to the hall they had left, only to see the CEO of Cradle Pharmaceuticals, Gentarou Hongou, toss the girl back into the incinerator room before any of them could do anything. Try as they liked, there was no way for her to save her. 18 minutes passed, and the incinerator turned on. Seven tried to prevent the children from seeing the grisly sight (well, as Light was blind it was mainly Aoi), but Aoi would not be stopped.

The case haunted him.

Nine years later, Seven was contacted by Aoi with a way to save his sister. He jumped at the chance, offering to help however he can. It was right around that time he started getting massive headaches, each time his memory of the event nine years ago changing a little bit more. Unbeknownst to him, they were caused by the timelines changing, but he didn’t know that.

He arrived as per Aoi’s instructions at the replica of the cruise ship Gigantic, known as Building Q, in the Nevada desert and took place in a mock version of what occurred in the first Nonary game. To help Aoi and Akane accomplish their goals (and to protect himself from potentially dangerous enemies), Seven faked amnesia. By faking it, Gentarou would assume he couldn’t recognize him and would leave him alone and Light couldn’t ask him any (he wasn’t aware Aoi had already warned him not to bring it up).

Once the group was assembled, the mysterious host of the evening’s, Zero’s (really Akane, with voiceover provided by Aoi) voice came over the loudspeaker, informing the group of the rules of the Nonary game, as well as how to get out. Light, who had received Braille instructions, read aloud the additional instructions he had received. The group stood divided on whether or not to follow Zero’s rules, but when they realized there was no other way out, they reluctantly agreed.

When the topic of names came up, he immediately put a stop to it. Light and Clover were there, and so was Gentarou Hongou, and if any of them learned the truth of who Akane and Aoi were (and even himself), it might have ruined Aoi and Akane’s plans. He therefore suggested they refer to one another by codenames, and as he received the numbered bracelet Seven, and thus chose that for his codename.

The other 9 people he was with were as followed:

[1] – Ace – Gentarou Hongou (CEO of Cradle Pharmaceuticals)
[2] – Snake – Light (the boy whom he rescued)
[3] – Santa – Aoi Kurashiki (the other boy whom he rescued; the helper)
[4] – Clover (sister of Light)
[5] – Junpei (Akane’s Best friend)
[6] – June – Akane Kurashiki (the girl he failed to save; the mastermind)
[8] – Lotus – Ms. Kashiwabara (the mother of Nona)
[9] – The 9th Man - Teruaki Kubota (Scientist who invented most of the hardware for the first Nonary game; worked at Cradle Pharmaceuticals)

But the 9th man wasn’t going to play the game. He had been tricked by Ace to go through the number 5 door alone, and had kidnapped Clover and threatened Ace to do it (1 + 9 + 4 = 5). The doors closed behind him, and 81 seconds later he was dead, due to a bomb exploding in his stomach. Junpei, Seven, and Snake (5+7+2=5) re-opened door 5 and the group saw the grisly remains of Kubota.

They didn’t have time to be disgusted for long. There was a time limit to the Nonary game, and they had already wasted far too much time as it was. They broke up into two groups—Snake, Clover, Seven, and Ace (2+4+7+1 = 5) in one group, Lotus, Santa, June, and Junpei (8+3+6+5=4) in the other. Once through door 5, the group found themselves in a first class cabin where they had to solve a musical puzzle to get the door open. Then, they found themselves in a casino where he had a quick drink, then played baccarat puzzle to bring them out into the hallway. There, they used the key they discovered in the casino to gain access to the stairs and travel down to the deck below, where they found a hall full of hospital rooms, and one giant room full of hospital beds. In that giant room were three doors, marked [3], [7], and [8].

However, there was a small problem. There was a piece missing from all three doors that prevented them from going farther. The four split up and tried to find them, but to no avail. They returned to the giant room to find the other group had made it there as well. Seven, realizing that Santa had disabled the doors for a reason, suggested that the group split up and search the 48 hospital rooms in the large hallway. Once the others had left, Santa, Seven, and June stayed behind, and Santa asked a favor from the larger man. They wanted to take Snake out of the game temporarily, and needed him to move Snake to a coffin in the chapel, located where the two doors with the number [9] were located. Seven agreed, and while Santa fixed the doors, June filled the room Snake was searching with knockout gas, and Seven moved him temporarily to a different location. There, June took his clothes and re-dressed him in black robes, and left to do something. Seven didn’t ask what. He quickly went back to the large hallway and pretended to search his rooms until it was time to go back to the large hospital room.

When the seven remaining people regrouped, they discovered that Snake was missing and split up to search for him again. During this time Seven quickly moved Snake to the coffin in the chapel and made a hasty trip back. Unfortunately, they couldn’t waste anymore time looking for him, and fought over how to divide the players into the three doors. Ace drugged himself to take him (and his number) out of the equation, and so the six remaining players broke up into two groups—Seven, Clover, and Junpei (7+4+5=7) through door [7], and Lotus, June, and Santa (8+6+3 =8) through door [8].

The first room Seven’s group discovered was an operating room. One of the puzzles involved chemicals, and Seven saw that as a good opportunity to hint at Junpei the existence of the morphogenetic field. As he explained, he learned that June had already told him a similar story. He also learned she had told him about the ice that doesn’t melt at room temperature, called Ice-9. Seven jumped on it, feigning to remember something through his amnesia and explained to him all about the Titanic mummy Alice (who apparently doesn’t melt at room temperature), and about the man that supposedly bought both her and the Titanic replica, the Gigantic—Lord Gordain.

They met up again with Clover and quickly finished the puzzle to unlock the door. Seven waited patiently while Junpei consoled Clover, and once the two were ready they went into the hallway, where they ran into the group that had gone through door 8. Together, they found themselves back in the large hospital room.

Once there, they showed one another the various keys and key cards they had discovered through their travels, and pooled them together. They had just decided to head back to where they could use one of the keys when Clover requested to go through door 3. Seven, for the life of him, could not figure out why she would want to go through the door, but when Clover reminded them all her brother was missing. Although he knew he was safe, there was no way he could tell her that, and agreed to go through door 3 with Ace and Clover (7+1+4=3).

The group found themselves in a shower room filled with a disgusting smell. When Ace flipped on the lights, they discovered the source of the smell—there, in pieces on the floor, was someone’s exploded remains. Seven’s policeman instincts kicked in, and examined the body. The bomb, which had been inside the body, made IDing him all but impossible, but he could make out the clothes the other man had worn. Snake’s. Seven realized that this must be why the siblings wanted Snake out of the game, as well as why they had taken his clothes. Though, for the life of him had no idea who the man truly was.

Poor Clover was inconsolable, but there was nothing Seven could do to make her feel better. He had made a promise to Santa and June, and if he told Clover that her brother was really alive, it would lead to questions he just couldn’t answer. Not only that, he was beginning to have his suspicions as to who had killed the unknown man and tipping his hand might prove deadly. So he kept his mouth shut, and Ace and Seven quickly solved the puzzles to get them out of the shower room, and Seven used the broom and screwdriver he had discovered there to keep the doors open so the others could see for themselves.

Only when the three emerged, the others had vanished. They weren’t alone for long, and learned the others had left to see what was behind the doors that had been locked with the keys they had found. Now there were three doors to choose from—1,2, and 6. They voted by ballot and split once more into two groups. Junpei, Clover, and Ace went through door 1 (5+4+1=1) and Seven went with Santa, June, and Lotus through door 6 (7+3+6+8=6).

The group found themselves in the engine room, where they moved coal to solve the exit puzzle. They then found themselves in a cargo room, where Lotus solved a puzzle that led them to the final key—and a loaded gun. They took the key and agreed to leave the gun where it lay. They then used the key to discover—the room with the number 9 door. Or doors, as there were actually two. Quickly, they went to find the others.

Together, the seven of them returned to the room with two 9s. The group then began to debate how to split up between them up so they could all pass, and Seven offered to stay behind, as that would allow the others to go through. He was quickly, vetoed, however, and Santa offered a new solution. Pulling out the gun Seven thought they had left behind, he held his sister hostage. He then demanded that Lotus and Ace help him open the first of the 9 doors, and the four disappeared, leaving Seven, Clover, and Junpei arrived.

And it was at that moment Snake conveniently decided to awaken.

Determined to open the coffin, Seven watched as Junpei accessed the morphogenetic field for the first time, and found a special feature on his watch that gave him the code to open the safe. Out popped a somewhat groggy Snake. They quickly brought one another up to speed, and the four went to go through the second door 9 (7+5+4+2=9). But Junpei stopped them and instead wanted to test a theory. He asked Clover for the number 0 bracelet the pair had apparently found on another dead body while investigating the rooms beyond the number one door, and discovered that the true number of the bracelet wasn’t 0, but 6.

Seven thought that June’s cover had been blown, but Snake quickly made the mistake of believing her 6 was an upside down 9, so he didn’t correct him. He figured Santa would rather take the blame for this, anyway. With suspicions of Santa being Zero, they finally went through the second door 9.

The group found themselves in a library, and after solving a puzzle involving lights, they moved into a room that appeared to be a workshop of sorts. In the workshop they discovered a photograph of four men. Four men that Seven immediately recognized: Gentarou Hongou, Nagisa Nijisaki, Teruaki Kubota, and Kagechika Musahidou—the four masterminds of the first Nonary game. The fact that the picture was there felt like a clue from Santa and June that they wanted Junpei to know the truth.

There was no reason for him to continue the façade any longer. He stared at the picture and pretended that his memories came flooding back to him. Seven then recounted his past to the other three, and his involvement in the first Nonary game, stopping right before he revealed Akane’s fate. Junpei made him continue, and he finished the story, telling him about how she died. However, as he told the story, it didn’t feel right. He felt like she had survived. After all, she had been right there with them all night…

Their thoughts turned back to the three murdered men, who had all masterminded the first game. They figured that the final man in the picture, Nijisaki, was the one who was dressed in Snake’s clothing and killed. They then surmised that the only one to gain from the murders (and could successfully kill all three) had to be Ace, especially since the man had prosopagnosia (the inability to differentiate between faces) and Nijisaki was clearly not Snake.

Their musings abruptly ended when they realized the ship was about to sink, and they quickly rushed their way out, winding up in front of the incinerator room. There, they discovered yet another door marked 9, Santa keeled over on the floor, with June lying against a nearby wall. Ace was holding Lotus hostage, with the gun he had stolen from Santa pointed to her head. He tried to escape using his bracelet, Lotus’ bracelet, and the bracelet that belonged to the 9th man (1+8+9 = 9). Only the door didn’t open. In the confusion that followed, Seven tackled Ace and took him down. Once cornered, Ace confirmed that he killed the other three men. However, the group agreed that it was a trap arranged by Zero, one he easily fell for.

Their attentions turned to Santa, as Junpei implied he knew the truth. Seven did his best to bring Santa up to speed as cryptically as he could, telling him that his memories came back, they knew his real name, and that they had figured out he was Zero. Santa took the cue beautifully and came clean with (mostly) everything. Thankfully, he left Seven’s involvement (albeit minimal) out of it. However, the revelation triggered a massive headache in Seven, caused by the still changing timelines.

While Seven was brought to his knees from the pain, Santa held Ace hostage and the two exited the incinerator room. Before escaping, Santa turned on the incinerator, giving the group—consisting of Seven, Lotus, Junpei, Snake, and Clover—18 minutes to either figure a way out, or burn. There was no way all of them could get out of a number 9 door.

Snake reminded the group that they couldn’t leave with a digital root of 9, or else Ace would have escaped ages ago. While they debated what to do, a final puzzle appeared from the floor, and Junpei once again communicated through the transmorphic field with Akane from nine years ago, not only saving her, but learning how to save them as well. The 9 wasn’t a 9 at all, but really a q. Q in hexadecimal was 26, which was the combination of all of their bracelets (7+2+4+5+8=26). They quickly exited the incinerator, and took off up the stairs to freedom.

They were all catching their breaths at the top of the stairs when suddenly Seven found himself at Bell Pointe.

Personality: Just by looking at Seven and listening to him speak, you wouldn’t think he’s a smart guy. However, Seven actually possesses average intelligence—he’s not a brain, but he’s not completely stupid, either. After all, in order to be a police detective, he would have to be relatively intelligent to get the position in the first place. The exception to this is anything involving the Nonary game. On anything relating to this subject (Cradle Pharmaceuticals, The Titanic, Morphogenetic fields, etc.), he’s practically a Rhode scholar. He’s shown several times spouting encyclopedic knowledge of subjects relating to the game.

No one will ever call Seven a leader. He’d much rather sit back and help out wherever he can, while others take charge. That being said, once he gets it in his mind to do something, he will not stop until he’s accomplished his goal. It was Seven’s tenacity that allowed him to break the case involving the missing children when all other leads failed, and he will certainly be bringing this with him.

Despite being a police officer, Seven clearly isn’t above doing something above the law to see that justice gets done. He has his own moral code that he abides too, one which puts the lives of the innocent above all else. In order to protect the innocent, he will do whatever it takes. That being said, he probably wouldn’t be able to directly bring about another’s death unless involved in combat (or a shootout), and the act was in self defense. Although Seven certainly has no qualms with aiding Santa and June, he would be unable to plant the bombs inside those responsible for the Nonary game, or even send Ace to kill the third man with an Axe.

Seven also has a soft spot for children. Whether it occurred before the first Nonary game, or it stemmed from the event, it’s hard to say. However, he (technically) already saw one child die while in his care, and he never wants it to happen again. Although he certainly has no plans to take any child under his wing, he will do whatever it takes to keep them from harms way, and if any child is in danger, he will go out of his way to help them.

Though not a comedian, Seven isn’t above making jokes even in serious situations. He’s created an impromptu song about Junpei and light switches, and chanted about pipes. He also had a bantering relationship with Lotus, where he acted somewhat juvenilely around her to get a reaction. By doing so, he not only maintains his own sanity in an otherwise unbearably serious situation, but also enables him to lighten the spirits of those around him.

Powers/Abilities: Despite the fact the other characters joke that Seven has super strength, he does not. He is a normal human being, albeit a strong one since he keeps in shape.

Limitations: He has no superhuman abilities.

Writing Samples
Third Person Sample:
It felt like the five of them had been running forever, around and around the circular staircase up to freedom. Honestly, he should have known better at this point, as this wasn’t the first time he had done it. Nine years prior he had been running up an identical staircase, rescuing four children out of a sinking ship. Wait, that wasn’t right… There were three children, not four. No. All four children had made it out alive. He knew that for a fact—he had spent the night with three of them, and the fourth’s mother was right ahead of him. He knew Akane survived, so why couldn’t he shake the feeling that she didn’t?

His mind reeled as he tried to make sense of the paradox. If his companions said something, he certainly didn’t hear it over the dull throb in his temples as his head, not for the first time that night, began to ache. Feigning amnesia was one thing, but now he was beginning to wonder if he was actually experiencing some form of it now. Was this karma for lying to them? No one could convince him that he hadn’t done the right thing, even though the course of the night’s events led to the deaths of three men.

Normally something like this would have shaken him to the core, but the men were hardly innocent, and he would be lying to admit that he would mourn them. Seven barely gave the three dead men of Cradle Pharmaceuticals a moment more, because a new thought had popped into his mind. He couldn’t shake the feeling that a death had already occurred, and one that had shaken him to the core. The more he lingered on the subject, the more his head throbbed harder, and he could feel the blood pumping through his ears.

It took nearly toppling over Lotus to realize they had reached the top of the stairs. The sound of his panting managed to drown out the throb in his head. Junpei spoke, and just like that his headache was gone. In fact, he couldn’t remember what he was thinking about at all.

First Person Sample: [Call to Everyone]
Is this for real? Seriously, this shit isn’t funny. Ao--Santa? June? What the hells goin’ on here? This ain’t no desert! Where the hell’d you bring us? [Grumbles; more to himself at this point]Stupid rain gettin’ me all wet… Hey, why’s the bracelet still on?
26 December 2011 @ 02:17 pm

Player Info
Player Name: Kaitie
Player LJ: [profile] red_confession
Player Instant Messenger Type and Handle: RedConfession
Player Email: Kaitiekudara@yahoo.com
Are you 18 years of age or older? Yes

Character Info
Character Name: Gavril Ivanovich (Rocket Red)
Character’s Age: Unknown, assumed late 20s/early 30s
Fandom: DC
Timeline: Current Canon
Appearance: Looking like an ass-bad in suit!
He doesn’t look like Deadpool, promise.

Gavril is one giant beast of a man. He’s easily over 6 feet tall, and 250 lbs. None of that weight is fat, though; it’s all muscle. Basically, he’s a human wall. In the looks department, he’s a blonde man with a military crew cut and a fluffy goatee. When he’s not burned to hell, he’s sort of attractive. He’s also fond of his Rocket Red suit, because he’s rarely seen outside of it, though in his defense he really hasn’t had a chance to take it off (except that time he was in the infirmary).

The Rocket Red suit is of Gavril’s design, looking more like former Rocket Red Dimitri Pushkin’s armor than the current Rocket Red Brigade design. It’s a white suit with a red helmet, shoulder pads, gauntlets, crotch area, and boots, with a red star over the right breast and the number 07 printed over the left breast. On his back is a giant cylindrical pack of some sort, whose purpose hasn’t been explained. My best guess is that it holds some sort of liquid to power the energy blasts or the suit itself, but it could be anything.

History: Don’t leave Gavril to be hanging

Personality:At first glance, Gavril Ivanovich seems like an idiot. He’s a sworn communist who immediately signs up with the Justice League, the embodiment of America (and, through that capitalism) because “is cool to be on Justice League” and has a child-like curiosity about everything he does. He thinks everything that the rag-tag group of Justice League is awesome, despite the serious task in front of them. That can’t be farther from the truth. In actuality, he’s an incredibly smart and technologically savvy man, as evidenced in the fact that not only did he create his Rocket Red armor himself, he managed to repair Skeets, a 25th century robot with advanced tech, when he got injured.

Like most of the other members of the Justice League International of the past and present, he tends to view the brighter side of life, despite whatever heavy circumstances surround him. He likes to joke and make puns (although most of the ones he uses are incorrect), and is usually seen with a grin on his face. That isn’t to say he can’t be serious when he needs to, he just doesn’t see the need to be serious all the time.

In times of stress, Gavril keeps a level head. He’s the one who reminds the team of their objective whenever they begin to argue or get off track, and is always thinking of potential solutions whenever they get in a jam. He’s also good at thinking on his feet and adapting strategies when plan a goes wrong.

However, because English isn’t his first language, it gets him into a bit of trouble. He either mixes words up or uses the wrong phrases, making it hard to understand what he’s trying to say. When all hell is breaking loose, a language barrier is a very bad thing to have.

He has a strong sense of teamwork, most likely stemming from his days as captain of the Rocket Red Brigade. He’s protective of his new team, and even the members of his old team. When a former teammate dies at the hands of Max Lord, he tells the JLI what a good man he was, despite the fact that he, not only 10 minutes earlier, had been trying to hunt him down.

However, Gavril tends to see the good in all people, to a fault. He can be a little too trusting of anyone with seemingly good intentions, and that can get him into trouble. He was smitten by Max Lord, the man that he just agreed to hunt down, after the man said a few ostensibly nice words about him. He still sort of liked the guy until Max used his mind control to kill thousands. Who knows how far a master manipulator can get with him, so long as they don’t blatantly go against his moral compass?

Finally, Gavril is a self-proclaimed "true communist." He believes that all people are equal under the eyes of the government and prior to joining the JLI he destroyed buildings of western culture in an attempt to remove western influences from his country. He doesn't like capitalists or what they stand for, and so if you challenge his beliefs, he might monologue at you. He definitely won't hurt you, though--that's not who he is.

Powers/Abilities: Gavril’s main source of power comes from his armored suit. Without it, he’s just a normal human being. He does know basic self-defense (blocking basic attacks, how to properly throw a punch and kick, and so on), taught to him by the Rocket Red Brigade, but he’s hardly a master fighter.

He also created a Rocket Red suit of his own design, is similar to the suits owned by the soviet government. It provides the user with:

Enhanced Strength - In the suit, he's able to lift 10 times his body weight; he can easily lift a car over his head and throw it. Though if he's not careful, he can hurt someone doing simple tasks like patting them on the back or hugging them because his stength is so enhanced. As a result, he has to be constantly aware of what he's doing to avoid harming others.
Flight - His boots contain rockets in the soles that enable him to fly. The boots aren't connected to the rest of the suit, so he can fly with just them on.
Invulnerability (to a point) - The suit is first and foremost a suit of armor, so while Gavril is wearing it he has a certain degree of invulnerability. Most bullets will either be deflected off or dent his armor, though a well placed or high volocity shot could pierce it. Energy blasts are deflected as well. However his suit is weak against electric overloads and he can get burned while inside.
Energy Blasts - Gavril is able to fire energy blasts from the palms of his gauntlets. Like his flight-enabling boots, the gauntlets don’t have to be connected to the rest of the suit to work. He can change the intensity of the blast by controlling how much power comes out of the gauntlet, but the more intense the beam is, the quicker his battery dies.
Mecha Empathy - A byproduct of the suit is that it has the ability to seek out and sometimes control other electronic devices in the area. This requires intense concentration to do, and Gavril must be wearing the full suit to pull it off. When he seeks out other electronic devices, it’s sort of like echolocation—the suit sends out a signal seeking out other devices, and once it locates another piece of electronics, his helmet informs him how far away it is. Gavril still hasn’t mastered controlling other devices yet, but the process is similar. The suit sends out a signal, reads a piece of electronics, and tries to match the devices signal in order to get it to do what he wants.

- The Rocket Red suit, will run out of power much more quickly with each use than it did back home, and nothing he does to try to fix this problem will work. Once the suit runs out of power, it will take it two days for it to be functional again.

- Even without power the suit can still function as a suit of armor. However, it becomes much more vulnerable to attack (gunshots are more likely to pierce it, etc).

- Instead of lifting 10 times his body weight, he’ll be able to lift 5, and even then it will require some effort. He’s still in danger of harming someone if he isn’t careful in the suit.

- Gavril will only be able to hover a few inches off the ground if his boots aren’t attached to the rest of the suit, and his energy blasts will inexplicably only work while the entire suit is on and they won’t be as strong as they once were. Nothing Gavril does to try to fix it will work.

- The suit's mecha empathy will be severely limited, as it will only able to pick up electronics within the room it’s in, and it won't be able to control anything more technically advanced than a radio, if it works at all (which it probably won't), so who knows how much use it’ll be.

Writing Samples
Third Person Sample:
There was something wrong with his armor. Gavril could tell almost the second he took a step in this snowbound town that it wasn’t right. His first thought had been to discover where exactly he’d wound up, but this took immediate precedence. This suit of armor was his baby, and he couldn’t bear to see anything happen to it.

And what luck! There were houses nearby. Once indoors he could safely take off the armor and try to determine the source of the problem. It was too risky to fly until he could tell what was wrong, so he decided to do it the old fashioned way—he hoofed it. He tried knocking, but the houses seemed to be unoccupied. Desperate, he decided to try to break into one of the homes—at least temporarily—until he could fix his armor and be out of the way. He would be careful to not disturb anything in the home, and clean up after himself before he left. But the problem was, they wouldn’t open. Undeterred, he continued down the street, trying each house as he went. Finally, he found one that opened.

Settling in the living room he could see the home was unoccupied, something that was of small comfort to him. He took off the armor and placed it down in pieces. All he had on him was a small screwdriver that he kept in his gauntlet in case of an emergency, and that would have to do. Gavril began to examine each piece carefully with care, whispering words of apology to it in Russian. With each piece he put back together, he promised it he would find the source soon. And with each piece he examined, he was beginning to suspect he couldn’t keep that promise. Nothing looked wrong with it.

But he knew otherwise. He knew something was wrong with his armor. And he would figure out what if it was the last thing he did.

First Person Sample: Blog Post
Hello my name is Gavril Ivanovich. I have blog back home. Fight against capitalism. I will start blog new here and talk adventure. Now in English!

So we where are? This not base for Justice League. Looks more like Mother Russia. Lot of snow. No part of Russia look like this. This look off beaten horse. Is new. Is in America, yes?

I first need to find friends. If anyone see Justice League, please make comment. We have mission. We are fighting the Max Lord! Is very bad man. No one seem to remember him. I do not remember him. But he is very bad.

Enough of the rumbling. Until the next time,